Spell Cards

Showing 37–54 of 251 results

  • Cleptomaniac

    Rated 0 out of 5
    $2.00

    Direct Spell
    Steal 1 card in play. It stays in play and it is now yours.
    Artist:Evan Sprinkle

  • Commander Sulla

    Rated 0 out of 5
    $1.00

    Conjure Spell
    Realm Warrior, Clan Leader
    Conjure: Sacrifice 3 warriors.
    Realm Lord:
    This warrior gains +5 for each realm warrior on the table.
    Level 50
    Artist:Zach Raw

  • Cosmic Meld

    Rated 0 out of 5
    $0.25

    World Spell
    Every player shuffles their barracks into one pile, the player with the turn token deals out this pile to every player.
    This is each player’s new barracks.
    Artist:Zach Raw

  • Crazy 8’s

    Rated 0 out of 5
    $0.25

    World Spell
    World Curse:
    Each army can only have 8 warriors on the table. When this card is played, the owner of each army picks which warriors to kill beyond 8.
    During the prep phase any army with more than 8 warriors must kill until they no longer exceed 8.
    Artist:Evan Sprinkle

  • Cross Eyed Curse

    Rated 0 out of 5
    $0.50

    Direct Spell
    Army Curse:
    Subtract -60 from this army.
    This curse subtracts an additional -20 each time it is still out during the reinforcement phase.
    (It builds up.)
    If this curse will be discarded, you can sacrifice 2 warriors to keep it on the table.
    Artist:Evan Sprinkle

  • Cute Distraction

    Rated 0 out of 5
    $0.50

    Direct Spell
    Curse:
    This warrior can not add his level to his army.
    When this curse gets discarded, shuffle it back into your library.
    Artist:Zach Raw

  • Da Bomb

    Rated 0 out of 5
    $0.50

    Direct Spell
    Shuffle this card into a player’s barracks. When drawn, that player must take the next 3 warriors from atop his barracks and place them in his graveyard. This does not trigger any “when they die” abilities.
    Artist:Evan Sprinkle

  • Dave’s Sling Shot

    Rated 0 out of 5
    $0.25

    Direct Spell
    <Blessing:
    (N.A.) Nice Shot:
    Kill 1 warrior level 11 to 20.
    Artist:Evan Sprinkle

  • Deadly Gas of Delong

    Rated 0 out of 5
    $0.25

    Hidden Spell
    Activation time: Spell phase 1 or 2.
    For each set of 2 warriors of the same level you own, kill one warrior level 20 or lower.
    Artist:Deann Stone

  • Deadly Mantis

    Rated 0 out of 5
    $0.25

    Direct Spell
    Pick an army.
    Pick a warrior level 15 or lower in that army.
    Kill all warriors of that level in that army.
    Artist:Michelle Ferguson

  • Death Insurance

    Rated 0 out of 5
    $0.25

    World Spell
    World Blessing:
    Prep Phase:
    Any player can sacrifice 1 warrior to buy into this card’s insurance.
    Place that warrior under this card.
    Insurance:
    If you lose this battle, during the next reinforcement phase draw 5 extra warriors from your graveyard after you have drawn the amount you need from your barracks.
    When Death Insurance is discarded send all the warriors under it into their original owner’s barracks.
    Artist:Zach Raw

  • Deep Study

    Rated 0 out of 5
    $0.50

    Direct Spell
    Pick a player. That player draws 5 cards from his library that go into his spell log.
    Artist:Evan Sprinkle

  • Defiant Cry

    Rated 0 out of 5
    $0.25

    Hidden Spell
    Activation Time: Reinforcement phase.
    Draw 6 extra warriors from your barracks.
    Artist:Evan Sprinkle

  • DeLong’s Ghost

    Rated 0 out of 5
    $0.25

    Conjure Spell
    Any Clan
    Place DeLong’s Ghost in any clan group on the table. Every time a direct or world spell is cast, DeLong’s Ghost kills a warrior in his clan group. The owner of the army he is in picks which warrior gets killed. DeLong’s Ghost does not die during the conclusion phase. Once the clan group he is in dies, place him in the biggest clan group on the table.
    DeLong’s Ghost can never be sacrificed.
    Level 30
    Artist:Evan Sprinkle

  • Dice of Doom

    Rated 0 out of 5
    $1.50

    Direct Spell
    Building:
    Prep Phase:
    Pick an opponent and roll a die:
    1. He must give 1 warrior to an enemy.
    2. He must shuffle 3 warriors he owns into his barracks.
    3. He must discard 2 spells he owns. He can pick from anywhere.
    4. All level 15 warriors he owns become level 5 for this battle.
    5. He must kill a warrior he owns level 15 or lower. You roll again.
    6. He must take the top 2 warriors from his barracks and place them in his graveyard.
    Artist:Evan Sprinkle

  • Dice of Hope

    Rated 0 out of 5
    $1.50

    Direct Spell
    Building:
    Prep Phase:
    Roll a die:
    1. All your level 5 warriors become level 15 for this battle.
    2. For this battle, all your warriors that die get shuffled into your barracks.
    3. For this battle, when an opponent kills one of your warriors during spell phase 1 and 2, you get to kill one of his.
    4. Kill a warrior on the table level 15 or lower and roll again.
    5. Destroy 1 curse or blessing.
    6. Steal 1 warrior on the table.
    Artist:Evan Sprinkle

  • Dino Breath

    Rated 0 out of 5
    $0.25

    Direct Spell
    Pck a clan group.
    Flip a coin for each warrior in the group.
    Heads = That warrior dies.
    Tails = That warrior loses -5.
    Artist:Evan Sprinkle

  • Do the Dew

    Rated 0 out of 5
    $0.25

    Hidden Spell
    Activation Time: When a warrior is killed by a direct spell.
    Choose a different warrior you own to be killed instead.
    Artist:Evan Sprinkle