Hi, I'm Logan. I discovered 4clans on a saturday afternoon at the Game
Lounge in Midwest City. I think the thing that first attracted the game to me was the
quirky fantasy art work on the box covers. The owner explained to me that it was a
card game run by some local guys in Oklahoma and so I had to buy some product
and try it out. I bought the Dragons and the Unicats army decks and the Derpy
DeLong Kill pre-con spell deck along with the Steal and Conjure pre-con spell
deck.
I really only picked those warrior decks so my wife would be more willing to
play with me (she likes cats and dragons). What I discovered when I sat down with
my wife to play was a completely fresh set of rules and ideas, unlike any game I
had ever seen. The idea of running your opponent out of warriors rather than
running down your opponents life points is more akin to a true war of attrition. The
idea of playing out each turn together, casting spells one at a time, and then getting
out a calculator at the end to see who wins? It was just a fresh experience for me.
I have been playing magic the gathering since summer of 2013, and I am still
an avid player today. I usually don't branch out much into other card games because
too many of them seem like poor imitations or weird twists on the WotC
masterpiece of Magic. However 4 Clans doesn't care about any of those
conventions. The art work is chaotic, the art styles clash and some cards aren't even
in full color yet. A lot of the names and characters are just completely random
made-up creatures and some of the abilities on the cards just break the rules of the
game, like the creators truly grasp that they can do whatever they want! All of that
adds charm to the game, the rule-breaking cards adding chaos and fun, and the core
mechanics and design make The 4 Clans a unique and rewarding experience.
After playing my first game, I reached out to the makers of the game. I sent an
email with the subject "4clans is great!" and thats when I got to know Evan
Sprinkle, President of Scrapper Games. I have now read through every card in the
game at least half a dozen times, vented my ideas to Evan and ended many
conversations by excitedly crafting new spell deck ideas and trying to push the
limits of the game. I think some of the cards in the game, like The Collector and
The Living Death, are extremely powerful (maybe even the best cards in the game)
despite Evan disagreeing. I even crafted a deck that can potentially win in 2 turns,
to which Evan crafted probably the most diabolical spell deck built entirely to
counter my new combo deck.
There's a lot to explore in this game and I am looking forward to what new
mechanics come out in the future. Hopefully, I can be the first to break the game
and give the future competitive meta something to brew against.

-Logan L.