Spell Cards

Showing 199–216 of 251 results

  • The Brown Note

    Rated 0 out of 5
    $0.50

    Direct Spell
    Shuffle 1 clan group back into its barracks.
    Artist:Zach Raw

  • The Champion of DeLong

    Rated 0 out of 5
    $0.25

    World Spell
    World Curse:
    Sacrifice 1 warrior and place him atop this card.
    Continuously kill all warriors on the table of that level until the warrior is replaced.
    Any player can sacrifice a warrior to this card during their spell turn.
    Artist:Evan Sprinkle

  • The Collector

    Rated 0 out of 5
    $1.50

    Hidden Spell
    Realm Warrior
    Activation time: Spell phase 1 or 2.
    When this card is face down, you can put any of your warriors that die during spell phase 1 and 2 under it.
    The sum of the warriors underneath this card must be 50 or more to summon him.
    Then summon every warrior underneath this card.
    They become realm warriors.
    Level 100
    Artist:Evan Sprinkle

  • The Grave Digger

    Rated 0 out of 5
    $0.25

    Direct Spell
    Blessing:
    Grave Digging:
    Draw 1 warrior from your graveyard. It becomes a realm warrior.
    Artist:Zach Raw

  • The Grave Slaver

    Rated 0 out of 5
    $0.25

    Conjure Spell
    Realm Warrior
    Conjure: Look through your graveyard and pick the number of warriors you want to sacrifice to The Grave Slaver.
    He has +5 for each warrior sacrificed to him. The sacrificed warriors must leave the game. When The Grave Slaver dies, he turns back into a spell.
    Artist:Evan Sprinkle

  • The Great Pink Monkey

    Rated 0 out of 5
    $0.25

    Hidden Spell
    Activation Time: Spell phase 1 or 2.
    Building:
    Your army gains +10 for each clan group you own.
    Artist:Michelle Ferguson

  • The Hangin’ Tree

    Rated 0 out of 5
    $0.25

    Direct Spell
    Building:
    Prep Phase:
    You and an opponent roll against each other.
    The difference between the dice rolls is the amount of warriors you draw from your graveyard. They become realm warriors.
    Artist:Emma Eastlake

  • The Living Death

    Rated 0 out of 5
    $2.00

    World Spell
    Realm Warrior
    Add up your army, then kill every warrior on the table If your army’s combat total was 100 or more, play this warrior. Then every player draws 10 warriors from their barracks.
    Level 80
    Artist:Evan Sprinkle

  • The Madball

    Rated 0 out of 5
    $0.25

    Hidden Spell
    Activation Time: Spell phase 1 or 2.
    Draw warriors from your graveyard equal to the number of blessings and curses on the table.
    They become realm warriors.
    Artist:Evan Sprinkle

  • The Mind’s Eye

    Rated 0 out of 5
    $0.25

    World Spell
    World Blessing:
    For every spell you sacrifice from your spell log, do an ability from a warrior you own. (Every player can use this card on their spell turn.)
    Artist:Evan Sprinkle

  • The Multibear

    Rated 0 out of 5
    $0.50

    Direct Spell
    Animal
    Pick a clan group. This group becomes a single animal. Add up the clan group’s combat number. The total is this animal’s level. Multibear keeps all blessings, curses, and abilities in the clan group.
    When Multibear dies, shuffle this spell back into your library and all warriors underneath him die.
    Artist:Evan Sprinkle

  • The Other Universe

    Rated 0 out of 5
    $0.25

    World Spell
    World Curse:
    All players use their graveyard as their barracks and their burnt pile as their library. Move the decks into the according spots.
    (This can not be played until every player has at least 5 warriors in their graveyards.)
    Artist:Brandon Wood

  • The Reaper

    Rated 0 out of 5
    $0.50

    Hidden Spell
    Any Clan
    Activation Time: End of spell phase 1.
    Count the number of your warriors that died during spell phase 1 and multiply it by 10. The product is the leve of The Reaper. When he dies, he becomes a spell again.
    Artist:Evan Sprinkle

  • The Shrike

    Rated 0 out of 5
    $0.50

    Direct Spell
    Pick 2 warriors. Dice battle both warriors. If you do not kill either one, pick 2 other warriors and dice battle them. Keep picking 2 different warriors until you have killed at least 1.
    Artist:Evan Sprinkle

  • The Switcharoo

    Rated 0 out of 5
    $0.25

    Direct Spell
    You and one opponent switch seats and switch armies until the next 2 conclusion phases have completed.
    Artist:Evan Sprinkle

  • The Vault

    Rated 0 out of 5
    $1.00

    Hidden Spell
    Activation Time: Spell phase 1 or 2.
    Building:
    Prep Phase:
    Steal a warrior level 20 or lower Place him under this card. He is considered off the table. When this building is destroyed, shuffle every warrior under this card into your barracks.
    Artist:Diana Corea Sprinkle

  • The War Horn

    Rated 0 out of 5
    $0.50

    Direct Spell
    Sacrifice 5 warriors.
    Draw 1 warrior from your barracks or graveyard.
    Then retrieve 1 clan leader from your barracks or graveyard.
    Artist:Evan Sprinkle

  • The Yellow Moon

    Rated 0 out of 5
    $0.25

    Direct Spell
    Clan Blessing:
    When a member of this clan group dies, draw from your barracks the number of warriors that are left in this clan group.
    If this entire clan group dies, roll a die. The number rolled is how many warriors you draw from barracks.(This clan blessing does not apply during the conclusion phase.)
    Artist:Brandon Wood