Hidden Spell
Activation Time: Prep phase. Building:
Continuously take all curses from the table and place them under this card. You can sacrifice this card during spell phase 2. Sacrifice:
For this battle, your army gains +5 for each curse under this card. When this building is discarded, all curses under it go to their owners’ burnt pile.
Artist:Evan Sprinkle
World Spell World Curse:
The player that cast this spell picks a graveyard and looks at the bottom card. During the prep phase, kill the 4 biggest warriors on the table from that warriors clan.
Artist:Michelle Ferguson
World Spell World Blessing:
The player that cast this spell picks a graveyard and looks at the bottom of it. Every warrior in that clan on the table gains +10.
Artist:Michelle Ferguson
Direct Spell
Pick an army. Shuffle all warriors level 10 or lower into that army’s barracks. Replace each warrior with one from the army’s graveyard that is level 11 or higher (your choice). The warriors that come from the graveyard become realm warriors.
Artist:Evan Sprinkle
Direct Spell Blessing: (N.A.) Underworld Eyes:
For every clan leader on the table, draw 3 warriors from your graveyard. They become realm warriors.
Artist:Evan Sprinkle
UniCats –
These elegant felines value poise and power. They look
down upon the other races because they know the deity,
Awnbara, manifested perfection by her furry creation.
They command a small kingdom that they claim is in
elegant balance in every way. They diligently patrol their
borders keeping any unwanteds out. They deem many people
unwanted.
Artist: Michelle Ferguson
World Spell World Curse: Prep Phase:
Player with the turn doken rolls a die:
1: Each player gives all his warriors to the person on his left.
2: Shuffle all warriors on the table level 10 and up back into their barracks.
3: Shuffle all warriors on the table level 15 and lower back into their barracks.
4: Each player draws all their warriors from their graveyards. Draw in turn order.
5: Each player draws and steals 10 warriors from the player’s barracks on his left. Draw in turn order.6: Shuffle all warriors on the table together and deal them out to each player. Leave any warrior with a curse or blessing directly on him alone. Discard all army and clan blessings/curses.
Artist:Evan Sprinkle
Vayn’nighties –
The Vayn’nighties are a colorful race of motley
creatures. The majority of them work for the oppressively
massive corporation, Liquid Avarice, a multifaceted business
always striving to acquire more land and more creatures to
grind into their own version of usefulness.
Liquid Avarice has egg laying machines that produce a
variety of Vayn’nighties. The ones that are healthy and not
malformed grow up in the system believing egotistical
competition is the only way to reach true power.
The majority of the Vayn’nighties are trying to climb
the corporate ladder, each in their own vicious way, or trying
to cut out a small niche of power for themselves.
They are so self absorbed they often ignore outside
threats. But they are all so tough and cunning when an enemy
breaks into their massive complex the Vayn’nighties use their
intruders as fodder for their machine of business.
Artist – Deann Stone (She was crazy enough to illustrate
every single card. So there are 52 separate illustrations for
this army.)
Direct Spell Blessing:
If this warrior dies during spell phase 1 or 2, the player that cast this spell picks and kills 2 warriors level 15 or lower and places them in his graveyard.
Artist:Evan Sprinkle