Direct Spell
Pick an opponent.
Choose to draw from the graveyard or barracks.
You and that opponent roll a die against each other. Highest number wins.
You win = only you draw the number of warriors on your die.
Opponent wins = you both draw the number of warriors on his die.
Artist:Deann Stone
Direct Spell Clan Blessing:
Double every warriors’ level in this clan group.
During the clan leader and normal ability phases, each warrior in this clan group does their ability twice.
Artist:Evan Sprinkle
Direct Spell
Pick an army.
Shuffle half of its warriors into its barracks.
You pick which warriors leave.
On an uneven number, round down.
Artist:Evan Sprinkle
Direct Spell Building: Prep Phase:
You and an opponent roll against each other.
The difference between the dice rolls is the amount of warriors you draw from your graveyard. They become realm warriors.
Artist:Emma Eastlake
Direct Spell Animal
Pick a clan group. This group becomes a single animal. Add up the clan group’s combat number. The total is this animal’s level. Multibear keeps all blessings, curses, and abilities in the clan group.
When Multibear dies, shuffle this spell back into your library and all warriors underneath him die.
Artist:Evan Sprinkle
Direct Spell
Pick 2 warriors. Dice battle both warriors. If you do not kill either one, pick 2 other warriors and dice battle them. Keep picking 2 different warriors until you have killed at least 1.
Artist:Evan Sprinkle
Direct Spell
Sacrifice 5 warriors.
Draw 1 warrior from your barracks or graveyard.
Then retrieve 1 clan leader from your barracks or graveyard.
Artist:Evan Sprinkle
Direct Spell Clan Blessing:
When a member of this clan group dies, draw from your barracks the number of warriors that are left in this clan group.
If this entire clan group dies, roll a die. The number rolled is how many warriors you draw from barracks.(This clan blessing does not apply during the conclusion phase.)
Artist:Brandon Wood
Direct Spell
Pick a clan group. Roll a die.
The rolled number is how many warriors you steal from that group.
Place them in any order on top of your barracks.
Artist:Evan Sprinkle
Direct Spell
Pick an opponent.
Trade casting hands with him for the remainder of this spell phase. You must have at least 1 spell left in your casting hand in order to do this.
Artist:Evan Sprinkle